MY WORK

Here is my selected work, organised.

About me

I have made just about everything under the sun by now. Whatever the job is, I have done something like it before.

I take a project from the first idea to the finished file: concept, 3D, VFX, edit, and running the visuals live if the show needs it.

If you can describe what you want, I can make it. If you cannot describe it yet, working that out is part of the job.

How I got here

It all started in 2018 with a folder of Rainbow Six Siege clips. I spent a Saturday editing a montage, and I was hooked immediately.

I quickly realised my skills could help friends who were making music. Those first videos and visualisers were rough around the edges, but the volume of work I was putting out was huge. As the artists grew, the projects got bigger, and my workflow had to scale to match.

When the pandemic hit, I used the downtime to learn 3D. It changed everything about my process. I wasn't just assembling footage anymore: if I could imagine it, I could build it from scratch.

That momentum carried me into live VJing for venues and into commercial work, all while knocking out a computer science degree. With graduation behind me, this has my full attention. It has been eight years of constant problem-solving, and at this point there is very little a project can throw at me that I haven't figured out how to build, animate, or script.

Contact

Available for commissions & full-time roles

contact@paly.digital

Available worldwide · Open to relocation · EU citizen